The developer of Witcher 2: Assassins Of Kings soon to be released exclusively on Xbox 360, has weighed in on the hot topic of whether Microsoft’s next console should feature used game-blocking technology, however unlike the THQ developer, CD Projekt MD Adam Badowski believes it could be a “bad thing”.
“It can be a bad thing,” Badowski told Eurogamer. “We are losing money not because of pirates; we are losing money because people decided not to buy our game.”
He continued: “We should invest more power to upgrade and polish our products and convince players to keep our products, to be with us, to understand our needs – because we are an independent developer, we have to prevent lay-offs, we need to grow up and have the power to create new games.
Most hardcore and hardware solutions will be OK for short periods, but a strong relationship with players, with customers, can change the situation. And for us, this is a better way.”
CD Projekt Red’s Michał Platkow-Gilewski also weighed in, stressing the importance of developer-player relationship, arguing that such a feature would be damaging to it.
“We want to do as much as possible for our players, our gamers. We don’t want to force anyone. It’s like we did with DRM-free: we give them freedom and we believe they will stay with us.”
But there’s another issue: “There is a problem, because you know that Microsoft policy prevents us from giving people content for free,” added Badowski, which is something he says “we need to think about”.
Thanks, CVG.
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