Quick, quenchable quotes from Hideo Kojima on why he’s being hands-off when it comes to development of Metal Gear Solid: Rising.
“This time I’ve been really hands-off, letting it go on its own with the new team. It’s not like I’m giving up complete control. It’s that point in the beginning – the core concept, finding that seed. So the concept came from the staff – they got the idea to use Raiden as the main character and to make it into an action game. Even the story: I try not to read it, because if I do then I’ll want to say something and get sucked back in again.”
“Very early on I set boundaries and I gave some feedback. If there’s something I feel crosses a line and goes against everything Metal Gear is, then I’ll say something. But as much as possible I try to preserve the boundary.”
Hideo Kojima speaking to OPM UK.