Quenchables: Hideo Kojima On Being Hands-Off With MGS: Rising Development


Quick, quenchable quotes from Hideo Kojima on why he’s being hands-off when it comes to development of Metal Gear Solid: Rising.

“This time I’ve been really hands-off, letting it go on its own with the new team. It’s not like I’m giving up complete control. It’s that point in the beginning – the core concept, finding that seed. So the concept came from the staff – they got the idea to use Raiden as the main character and to make it into an action game. Even the story: I try not to read it, because if I do then I’ll want to say something and get sucked back in again.”

“Very early on I set boundaries and I gave some feedback. If there’s something I feel crosses a line and goes against everything Metal Gear is, then I’ll say something. But as much as possible I try to preserve the boundary.”

Hideo Kojima speaking to OPM UK.

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Author: Ernice Gilbert View all posts by
Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!
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2 Comments on "Quenchables: Hideo Kojima On Being Hands-Off With MGS: Rising Development"

  1. nick November 24, 2011 at 3:41 am -

    really clear the guy wants to put MGS behind him and move onto other projects.
    cant blame him, hes really only got MGS to his name so anyone in his position would want to get back to other creations of theres who have not had as much love and popularity.

  2. Ernice Gilbert November 24, 2011 at 7:36 am -

    Yeah, he wants to give it up…But he can’t! Snaaaaaaaaaaaaaaaaaaaaaaaaaaaake!

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