Saturday, August 2, 2014

Killzone 3 Patch 1.12 Now Live

It weighs in at 123MB and includes many fixes. Get the full list below the break.

Careers:

– Changed Marksman’s scramble ability into an active ability – The marksman scramble ability now needs to be activated and deactivated via the d-pad, and has a cooldown period.
– Increased tracking response for engineer turrets – The turn speed of turrets has been increased, allowing them to track players more easily.
– Increased armor for engineer turrets (30%) – Turrets can still be destroyed by a single explosion from a grenade or missile launcher.
Weapons:
– Improved StA-2 Battle Pistol – Detonation time for the StA-2 Battle Pistol’s grenade is shorter, and the damage it deals is more severe.
Maps:
– Added realtime projector to MP15 Radec Academy – A realtime projector has been added to the theater room, projecting onto the large wall with two doors.
Sound:
– Toned down overly enthusiastic death screams – Aieeeeaaargh!

Matches:
– Increased mission points in Warzone – There is more of an incentive to go after mission objectives now.
– Doubled cooldown time on mortars – Cooldown time was increased from 30 to 60 seconds to avoid spamming the Search & Destroy mission area.
– Fixed tournaments not ending as soon as one clan leaves.
– clans being able to rejoin games that were already finished – Clans used these exploits to boost their game wins and climb the leaderboards.
– Reduced wait time at end of the round – The wait time was brought down from 60 to 45 seconds.
– Reduced pre-game wait time at end of the round – The wait time was brought down from 30 to 20 seconds.

Interface:
– Added menu option to disable Sixaxis-only actions – Sixaxis-only actions can now be switched off in the menu, so players only have to press ‘O’ to start an action. This will make Killzone 3 more accessible to disabled players.
– Added map name to spawn screen – The map name can be seen in the top left, under the titles.

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!
  • nick

    MD?
    surprised how long they have been supporting this, they upped and left KZ2 in a few months!
    they need more DLC though, a expansion pack picking up where the ending left off would be nice.
    who was the hig walking out of the shuttle at the end?
    some conspiracy therosts say it was not stahl, it was actually vasari he was never dead.

  • http://www.gamesthirst.com Ernice Gilbert

    Fixed. They need some more operations maps.