It weighs in at 123MB and includes many fixes. Get the full list below the break.
â€“ Changed Marksmanâ€™s scramble ability into an active ability â€“ The marksman scramble ability now needs to be activated and deactivated via the d-pad, and has a cooldown period.
â€“ Increased tracking response for engineer turrets â€“ The turn speed of turrets has been increased, allowing them to track players more easily.
â€“ Increased armor for engineer turrets (30%) â€“ Turrets can still be destroyed by a single explosion from a grenade or missile launcher.
â€“ Improved StA-2 Battle Pistol â€“ Detonation time for the StA-2 Battle Pistolâ€™s grenade is shorter, and the damage it deals is more severe.
â€“ Added realtime projector to MP15 Radec Academy â€“ A realtime projector has been added to the theater room, projecting onto the large wall with two doors.
â€“ Toned down overly enthusiastic death screams â€“ Aieeeeaaargh!
â€“ Increased mission points in Warzone â€“ There is more of an incentive to go after mission objectives now.
â€“ Doubled cooldown time on mortars â€“ Cooldown time was increased from 30 to 60 seconds to avoid spamming the Search & Destroy mission area.
â€“ Fixed tournaments not ending as soon as one clan leaves.
â€“ clans being able to rejoin games that were already finished â€“ Clans used these exploits to boost their game wins and climb the leaderboards.
â€“ Reduced wait time at end of the round â€“ The wait time was brought down from 60 to 45 seconds.
â€“ Reduced pre-game wait time at end of the round â€“ The wait time was brought down from 30 to 20 seconds.
â€“ Added menu option to disable Sixaxis-only actions â€“ Sixaxis-only actions can now be switched off in the menu, so players only have to press â€˜Oâ€™ to start an action. This will make Killzone 3 more accessible to disabled players.
â€“ Added map name to spawn screen â€“ The map name can be seen in the top left, under the titles.