Saturday, August 30, 2014

id Software Putting Finishing Touches On RAGE PC, Waiting To Hear What You Want Before Crafting DLC

RAGE creative director Tim Willits has said although the PC version of RAGE was “always solid”, the team’s putting some finishing touches on it, adding that extra polish so many games lack. He also said when it comes to DLC, they’re ready to go, but are waiting on gamer feedback first so they could craft the best offering possible.

“Because we’re Steamworks on PC, which is really nice, we get to keep working on our executable so the guys are back doing some last-minute tweaks on the PC version,” Tim Willits told RPS. “It’s always been solid, but there’s some things they want to do like better automatic machine configuration, get more cores to transcode the textures and stuff like that. So the guys are finishing some cert issues and doing some last-minute optimisations on PC, but when you authenticate on Steam for the first time, that’s when you’ll actually get the executable, so we can work on that until we have to ship it.”

On DLC, he said: “The programmers are all very, very, very busy, but the level designers and the artists are starting to work on some DLC,” he said. “But we want to hold off a bit and find out what people like, because you shouldn’t just assume people like [something] then find they want something else. So we wanna find out what they actually like for the DLC.

When people buy the game, they spend a lot of money on it. To them it’s an investment. If they feel like the company that made it doesn’t want to invest in it, then they don’t want to invest in it. That’s why I think DLC’s important. We’re the patch kings, you know, so if there are issues that come up we’ve got to patch them. I think those things are important, to let people know that you still care about that franchise, and you want to support that franchise. Then you can make them say ‘okay, I’ll put my money down on this franchise’.”

RAGE comes out on PC, PS3 and Xbox 360 on November 4th in the U.S., and on the 7th of the same month in Europe.

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!
  • nick

    nice to see a developer actually doing DLC and not just taking a mission out of the game and using it as DLC!
    cough assassins creed 2, assassins creed brotherhood, hell even deus ex human revolution!

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  • http://www.gamesthirst.com Ernice Gilbert

    Yeah. haha.