Tuesday, September 2, 2014

Bulletstorm Sales “Disappointing”, Says Analyst

Sometime last year, when Bullestorm came on the scene, myself and GT user ExclusivesMostly were talking about the game’s weird release date, and how EA should push it forward or backwards because Killzone 3′s date was established first.

Well, the devs didn’t listen and decided to release on February 22nd, same day a PS3 exclusive Killzone 3. As a result, sales of Bullestorm has suffered, and analysts are starting to share their thoughts on the game’s abysmal showing.

Analyst group Cowan & Company said People Can Fly’s Bulletstorm sold 279,000 units in the U.S. to date across all platforms: Xbox 360 and PS3, a figure the firm’s Doug Creutz deems “disappointing”.

The analyst also compared the new IP’s sales performance to that of Marvel vs. Capcom 3: Fate of Two Worlds. Pointing out that Capcom’s game outsold the shooter drastically even after going on sale within days of each other. To compare, MvC3: Fate of Two Worlds sold 790,000 copies on all platforms.

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!
  • Sole Survivor

    that’s what you get for being cocky.

  • Ghost250

    no thats what you get for making a crappy game

  • Joshua Tompkins

    I have had a lot of fun with it. The single play was only worth one play through, but I have had a blast playing the horde mode with my friends. It had some good ideas, but they were not executed to their full potential.

  • http://www.gamesthirst.com Ernice Gilbert

    Never should have released it the same day as Killzone 3. Obviously the PS3 version would sell crap. Bad move.

  • Ghost250

    yep bad business move, some developers get too big for their britches

  • http://www.gamesthirst.com Ernice Gilbert

    Agreed. I think they were too pompous for their own good. What, they thought PS3 owners would just ignore KZ3?

  • nick

    i enjoyed this, just the repetitiveness that lets it down.
    needs WAY more weapons too!
    hopefully this does not discourage them from making a sequel.
    add more weapons, allow us to carry as many guns as we want and have heaps more enemies on screen and it would be perfect!
    thats one thing that spoiled it for me, the weapons are designed to take out multiple enemies but its so hard to group them together.
    they need to make it like L4D, have 30+ enemies on screen at all times that way you can really get the body parts flying!
    whats the funniest thing though is those yellow seeds.
    kicked one onto that bitches head because she would not shut up, so she started running around trying to get it off.
    have not laughed that hard in my entire life!
    or do that to a enemy, then pin them to a wall to create your own scarecrow!

  • http://www.gamesthirst.com Ernice Gilbert

    We might not see a sequel to this. Sold extremely poor.

  • nick

    nah, im positive we will.
    if it was a small no name studio id have my doubts, but epic are one of the biggest development studios out there so if anyone can foot the bill its them.
    bulletstorm has far too much potential to leave it here!

  • http://www.gamesthirst.com Ernice Gilbert

    Not to foot the bill, but rather gauging reception.. There were a few who loved it but many loathed it.

  • nick

    it did well enough to warrant a sequel.
    everyone i talk to loved it, only complaints they have is its too repetitive and has no where near enough weapons.
    O, and theres not enough enemies on screen.
    most of the weapons are tailored to kill enemies bunched up, but because the games so open, and you have few enemies on screen at once thats almost impossible!
    they need to make it like L4D where theres so many enemies you literally cant see the floor!

  • http://www.gamesthirst.com Ernice Gilbert

    less than 300,000 across ALL formats is not “well enough” to warrant another sequel at all. A better gauge will be when a full six months have passed.