Every year, after a massive PS3 exclusive has been released or is pending one, you’ll hear developers like Uncharted’s Naughty Dog, God of War’s Santa Monica, and Killzone’s Guerrilla Games sing the same song: “We’ve maxed out the PS3″.
But then another game comes along, and with that, new boasts of how they really hadn’t maxed the console with their last game, but rather rather optimized it. Now, according to Guerrilla Games, they’re finding more space on the venerable console, making Killzone 3 better in every way than its predecessor.
“Sheer optimization. We have a very talented technology team. They just kept hammering away at it. They just found more space and unleashed more power, basically,” Killzone 3 managing director Herman Hulst told 1up in an interview.
When asked if they were sharing their knowledge with other first party dev teams, Hulst uttered:
“Sure, yeah. The tech directors in particular. They regularly talk and share concepts. People always think we share engines, and that’s not so much the case, because we’re making very different games. We’re the team that makes the FPS. You can’t just exchange an engine, but you can converse and exchange concepts. I think on that level, the biggest chunk of collaboration happens.”
Killzone 3 should be the best looking shooter on any console, then.
That game comes available on February 22nd, in the U.S. Not date’s been set in stone for Europe, but expect it to be around the same time.