Tuesday, August 19, 2014

David Jaffe: God of War Not Intended To Be Some Amazing Combat Simulator

There’s been war going on between a disgruntled anonymous EA Louse employee and some of his colleagues. The former went on a trash talking tirade, and David Jaffe felt like he needed to chime in on the situation.

By doing so, however, he opened up himself to a lot of resistance coming from the comments section of his blog. The funny thing is, those responding to Jaffe’s thread, deviated from the conversation at hand, and started talking about some of his own creations, mainly God of War.

It was a very interested back and fourth between some guy named Matthew Emirzian and Da Criminal, David Jaffe himself. Hit the link.

It all started when Mathew said “and this is why to this day the God of War series is mired in clunky, poorly automated combat (dodge on the right analog stick lol) and anyone with a clue considers Bayonetta, Devil May Cry, or Ninja Gaiden to have far superior controls and combat mechanics.”

Well, Jaffe wasn’t having it, and with fiery precision, he shot back saying, “Matheww, you miss the point,” he said. “We were not trying to go head to head with those games. ANYONE can see the pure technique involved in those games- or games like Bayonetta- blows the doors off GOD OF WAR. They are SUPPOSED to! In GOD OF WAR our goal was to get the player to feel like they were on an adventure that was easy to play, had cool scenarios, puzzles, platforming, etc.”

Jaffe continued, making known to Mather what they were really trying to achieve in God of War, he said:

“The goal was NEVER to be some amazing combat simulator. Your reaction proves my point: you may not LIKE GOD OF WAR but you don’t even stop to think that perhaps there are other goals and ways of doing things, not JUST the ones you like.

And if you look at the GOD OF WAR sales compared to those games you mention, clearly- at least from a sales standpoint- we did something right.”

So what Jaffe is really saying here is that God of War’s overall quality outdoes that of Bayonetta or the games similar to it, and that it was never meant to be like them, but rather just a fun game to play. He even spoke about sales, there.

Let’s hear your take on this.

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!
  • Eggy

    GOD OF WAR is the best hack and slash ever, but i got to say, dante’s inferno and bayonetta are really good ones to

  • http://www.gamesthirst.com Ernice Gilbert

    What he ^^ said.

  • Joshua Tompkins

    I liked Dante’s Inferno, but I was not a big fan of Bayonetta. I do love the Ninja Gaiden series. Ninja Gaiden and God of War are my favorite hack n slash games.

  • http://www.gamesthirst.com Ernice Gilbert

    Yeah, I have to be honest here, I never even played Bayo.

  • azianskillz10

    oh man Jaffe made that guy feel bad

  • nick

    hes got a point, GOW is much more about the story and atmosphere than a deep combat system.
    no game has a better combat system than ninja gaiden, tobonu might be one crazy shit talker but he knows how to make a fantastic action game!
    cant wait till devils third comes out!

  • http://www.gamesthirst.com Ernice Gilbert

    Yeah, Jaffe kinda embarrassed the young man….

  • nick

    poor kid.
    its not obvious jaffes passionate about his games is it?

  • http://www.gamesthirst.com Ernice Gilbert

    It is. I hope he gets a chance to have at it again.

  • http://www.gamesthirst.com Ernice Gilbert

    I think it was his idea to go from one mythology to the next, right?

  • nick

    yea, he wanted to move onto a different mythology cant remember which one.
    i think hes ending for GOW3 was better than corys, both were good but davids was better.
    wish they would get both of them back for GOW4, let david be the producer and lead designer, and let cory be co producer.
    than put stig back as lead level designer, hes a great level designer but hes not so good as a producer.
    he lacks the focus and it does not seem like hes a story driven man, which is really the backbone of GOW.

  • http://www.gamesthirst.com Ernice Gilbert

    All good points, we’ll see what happens.