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	<title>Comments on: Deus Ex: Human Revolution To Last 20 Hours, Will Have Multiple Endings</title>
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	<link>http://www.gamesthirst.com/2010/08/15/deus-ex-human-revolution-to-last-20-hours-will-have-multiple-endings/</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Fri, 20 Aug 2010 02:22:40 +0000</lastBuildDate>
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		<title>By: Ernice Gilbert</title>
		<link>http://www.gamesthirst.com/2010/08/15/deus-ex-human-revolution-to-last-20-hours-will-have-multiple-endings/comment-page-1/#comment-8140</link>
		<dc:creator>Ernice Gilbert</dc:creator>
		<pubDate>Mon, 16 Aug 2010 16:35:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesthirst.com/?p=11994#comment-8140</guid>
		<description>Yeah, but I guess it&#039;s time consuming for devs to do such things is it not? I wonder the amount of good inputs game developers leave out because of time and cost.</description>
		<content:encoded><![CDATA[<p>Yeah, but I guess it&#8217;s time consuming for devs to do such things is it not? I wonder the amount of good inputs game developers leave out because of time and cost.</p>
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		<title>By: nick</title>
		<link>http://www.gamesthirst.com/2010/08/15/deus-ex-human-revolution-to-last-20-hours-will-have-multiple-endings/comment-page-1/#comment-8134</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Mon, 16 Aug 2010 13:55:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesthirst.com/?p=11994#comment-8134</guid>
		<description>nah, thats something ive always wanted in games!
id be nice to see a story evolve from your actions.
allot of games have had player choice in them, but they have more or less done nothing!
GTAIV for example heavy rain had several decisions the user had to make, but neither games actually drastically changed on your choices.
alpha protocol did though, its the only game i can think of that does.
as ive always said this would massively boost the storyline and immersion of the game.
immersion is one of the most important things in a game, you really need to connect with the character.
thats why heavy rain had such a deep effect on me, because i truly felt for the characters every one of them!
it entrigued me with who the killer was, it entriged me who scots brother was, i wanted to save jason, and the action sequences with madison were heart pounding!
especially the DLC pack they released, i was literally shaking saying im going to get caught, im going to get caught, im going to get caught, CRAP HIS HOME!
it just was amazing, truly the only game ive ever played that makes me feel like im the one going through all these things.</description>
		<content:encoded><![CDATA[<p>nah, thats something ive always wanted in games!<br />
id be nice to see a story evolve from your actions.<br />
allot of games have had player choice in them, but they have more or less done nothing!<br />
GTAIV for example heavy rain had several decisions the user had to make, but neither games actually drastically changed on your choices.<br />
alpha protocol did though, its the only game i can think of that does.<br />
as ive always said this would massively boost the storyline and immersion of the game.<br />
immersion is one of the most important things in a game, you really need to connect with the character.<br />
thats why heavy rain had such a deep effect on me, because i truly felt for the characters every one of them!<br />
it entrigued me with who the killer was, it entriged me who scots brother was, i wanted to save jason, and the action sequences with madison were heart pounding!<br />
especially the DLC pack they released, i was literally shaking saying im going to get caught, im going to get caught, im going to get caught, CRAP HIS HOME!<br />
it just was amazing, truly the only game ive ever played that makes me feel like im the one going through all these things.</p>
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		<title>By: Ernice Gilbert</title>
		<link>http://www.gamesthirst.com/2010/08/15/deus-ex-human-revolution-to-last-20-hours-will-have-multiple-endings/comment-page-1/#comment-8128</link>
		<dc:creator>Ernice Gilbert</dc:creator>
		<pubDate>Mon, 16 Aug 2010 09:54:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesthirst.com/?p=11994#comment-8128</guid>
		<description>Nice read.  

&quot;have one seed during each level, than have multiple branches spawning from that seed every level after that.&quot;

Was that from your tafe class? Devs should be reading your comments!</description>
		<content:encoded><![CDATA[<p>Nice read.  </p>
<p>&#8220;have one seed during each level, than have multiple branches spawning from that seed every level after that.&#8221;</p>
<p>Was that from your tafe class? Devs should be reading your comments!</p>
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		<title>By: nick</title>
		<link>http://www.gamesthirst.com/2010/08/15/deus-ex-human-revolution-to-last-20-hours-will-have-multiple-endings/comment-page-1/#comment-8125</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Mon, 16 Aug 2010 08:12:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesthirst.com/?p=11994#comment-8125</guid>
		<description>i hope they have a little more than the ending change.
i want every game to be more like alpha protocol, instead of having several decisions effecting the ending, have a decision or more in every single level that effects the next level.
make it that say im playing the first level and your given a choice to kill someone or let them live.
than have that effect every other level in the game, say if i let the person live than he back stabs me in the next level, or something like that.
have one seed during each level, than have multiple branches spawning from that seed every level after that.
instead of being like heavy rain, and no matter what you do it effects nothing but the end.
i want games to constantly make me make snap decisions than make me live with the consequences.
make me think twice about letting someone live or killing them.
kill them and maybe you saved yourself some trouble, maybe in the next level they try and kill you so im glad i killed him.
but than, maybe he was grateful and sends someone to help me, or gives me a special weapon or tool.
but obviously they have to show you the result, if i take path A than the game has to show me what would of happened if i took path B.
how can i regret or be grateful for a decision i made if i dont know both possible results? 
alpha protocol is a perfect example of a brilliant idea, executed poorly.
i really hope developers take the concept and polish it and implement it in there games.
its one thing i really think will make games that much more enjoyable and immersive.</description>
		<content:encoded><![CDATA[<p>i hope they have a little more than the ending change.<br />
i want every game to be more like alpha protocol, instead of having several decisions effecting the ending, have a decision or more in every single level that effects the next level.<br />
make it that say im playing the first level and your given a choice to kill someone or let them live.<br />
than have that effect every other level in the game, say if i let the person live than he back stabs me in the next level, or something like that.<br />
have one seed during each level, than have multiple branches spawning from that seed every level after that.<br />
instead of being like heavy rain, and no matter what you do it effects nothing but the end.<br />
i want games to constantly make me make snap decisions than make me live with the consequences.<br />
make me think twice about letting someone live or killing them.<br />
kill them and maybe you saved yourself some trouble, maybe in the next level they try and kill you so im glad i killed him.<br />
but than, maybe he was grateful and sends someone to help me, or gives me a special weapon or tool.<br />
but obviously they have to show you the result, if i take path A than the game has to show me what would of happened if i took path B.<br />
how can i regret or be grateful for a decision i made if i dont know both possible results?<br />
alpha protocol is a perfect example of a brilliant idea, executed poorly.<br />
i really hope developers take the concept and polish it and implement it in there games.<br />
its one thing i really think will make games that much more enjoyable and immersive.</p>
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		<title>By: Mental Disorders 101</title>
		<link>http://www.gamesthirst.com/2010/08/15/deus-ex-human-revolution-to-last-20-hours-will-have-multiple-endings/comment-page-1/#comment-8123</link>
		<dc:creator>Mental Disorders 101</dc:creator>
		<pubDate>Mon, 16 Aug 2010 03:19:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesthirst.com/?p=11994#comment-8123</guid>
		<description>&lt;strong&gt;Deus Ex: Human Revolution To Last 20 Hours, Will Have Multiple ......&lt;/strong&gt;

I found your entry interesting do I&#039;ve added a Trackback to it on my weblog :)...</description>
		<content:encoded><![CDATA[<p><strong>Deus Ex: Human Revolution To Last 20 Hours, Will Have Multiple &#8230;&#8230;</strong></p>
<p>I found your entry interesting do I&#8217;ve added a Trackback to it on my weblog <img src='/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> &#8230;</p>
]]></content:encoded>
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		<title>By: Ganalot! &#187; Blog Archive &#187; Darksiders: Headshot (Combos with Turtle &#38; Mr Sark) S1E26</title>
		<link>http://www.gamesthirst.com/2010/08/15/deus-ex-human-revolution-to-last-20-hours-will-have-multiple-endings/comment-page-1/#comment-8102</link>
		<dc:creator>Ganalot! &#187; Blog Archive &#187; Darksiders: Headshot (Combos with Turtle &#38; Mr Sark) S1E26</dc:creator>
		<pubDate>Sun, 15 Aug 2010 13:23:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesthirst.com/?p=11994#comment-8102</guid>
		<description>[...] Deus Ex: Human Revolution To Last 20 Hours, Will Have Multiple &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Deus Ex: Human Revolution To Last 20 Hours, Will Have Multiple &#8230; [...]</p>
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