Marcus and the gang are coming back from Emergence Day to kick some locust ass in Gears of War 3. The game is supposed to have the newest technical updates from the latest Unreal engine revision. Gears of War 3 will sacrifice the 60 frames per second mark to bring up new and needed improvements in the graphic department. It was shown earlier this year that the updated Unreal 3.5 engine would implement a new foliage system as you can see in the picture below.
The upgraded Unreal Development Kit can more efficiently render jungle vines and can efficiently lay down wooden railroad tracks among other things. Here’s a great comparison between the technology found in Gears of war 2 and the one that will appear in the upcoming Gears of War 3. Don’t let anyone tell you that Gears of War 3 looks exactly like the first games because the vastly superior lightning and colorÂ paletteÂ makes it a bigger leapÂ forwardÂ than Gears of War 1 to Gears of War 2.
[Gears of War 2 Engine- Up, Gears of War 3 Engine-Down]
(Click Pictures for Bigger Size)