God of War III unleashes chaos in living rooms the world over on March 16th, a day when, for fans of the title, all else will cease to exist. Surely you’ve seen some of the outstanding trailers released, the most recent one, this, putting on display the awesomeness that’s God of War III in every sense of the word, including visuals. But what’s even better is that there’ll be no difference between cutscene and in-game footage. None. Now how outstanding is that?
SCEA animator Bruno Valesquez, hands out plenty of information on his blog, and the latest is mind blowing.
“Everything you see is 100% in-game. All camera features, including motion blur, run real-time in the cinematics and in-game. For this game we decided to try and blend in the cinematic sequences with the in-game sequences, so all models and assets are used for cinematics and for in-game.
The Kratos that you will control will be the same you see in extreme close ups, no smoke and mirrors, no model switching. There is no CG cutscenes like the ones in previous GOW games. What you see in cinematics is what you get in-game, no difference. We didn’t want to have any jarring changes in detail between gameplay and story.”
Don’t know about you, but this latest news has just taken my hype meter for God of War III to new levels. It’s almost here though, patience is a virtue.
Thanks, PSXextreme.
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